![]() Recommended that you use patched versions. ↑ Needs a high-end phone/tablet to run at full speed.↑ 14.0 14.1 14.2 Only available on mobile as a libretro core (e.g., RetroArch).↑ 13.0 13.1 No UWP or APK build for DuckStation's texture-replacement-PR at the moment.↑ 12.0 12.1 PocketStation emulation possible but there is no communication with PS1 system emulation at the moment.↑ Possible with NO$GBA but Martin Korth hasn't got around to implement ARM emulation in no$psx yet, the Pocketstation is currently emulated as part of the no$gba project (eventually it might be moving from no$gba to no$psx someday in future).↑ If you have a potato/low-end tier setup or incompatibility issues with DuckStation/ SwanStation, mednafen/ Beetle/Beetle HW or XEBRA try your luck with PCSX-ReARMed.↑ PCSX-ReARMed supports RetroAchievements.XEBRA is one of the only PlayStation emulators to include compatibility with PocketStation. ↑ 4.0 4.1 4.2 Only available on libretro core.Recommended to use DuckStation for RIR and PGXP otherwise use the mednafen standalone or Beetle SW (mednafen_psx_libretro). ↑ 3.0 3.1 3.2 3.3 RIR and PGXP exclusive to Libretro's "beetle-psx- hw-libretro" (mednafen_psx_ hw_libretro) core but comes with significant issues.↑ 2.0 2.1 2.2 Both DuckStation's texture-replacement-PR and beetle-psx- hw-libretro (mednafen_psx_ hw_libretro) support this feature but still work-in-progress/experimental and incompatible with each others implementation.↑ No support for PlayStation Link at the moment but there is a Duckstation fork for GGPO implementation.4.1 Namco System 10, Namco System 11 and Namco System 12. ![]() 2.2 Less-notable games using special peripherals.The plugins and emulators were often closed-source, rarely updated, and of questionable accuracy, but new offerings emerging starting in the mid-2010s offer high accuracy, many enhancements over the original hardware, or both. PlayStation emulation has been available since the late 1990s, and was generally better than the comparable Nintendo 64 offerings despite the use of a plugin system. It was a commercial success, partly due to being relatively easy to program for compared to other consoles at the time and because its CD-based media was cheaper than the competition. It had better stereo sound than that of other stereos at that time. It used a proprietary MDEC video compression unit integrated into the CPU, allowing for playback of full-motion video at a higher quality than other consoles of its generation. It had an R3000 CPU (which was used by NASA to take pictures of Mars because of its reliability) at 33.8688 MHz with 2 MBs of RAM and 1 MB of VRAM. The PlayStation (frequently referred to in shorthand as the PS1) is a fifth-generation console released by Sony Computer Entertainment on December 3, 1994, in Japan and September 9, 1995, in the US. For other emulators that run on PS1 hardware, see Emulators on PS1.
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